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Stonehearth mods alpha 14
Stonehearth mods alpha 14










  1. #Stonehearth mods alpha 14 mod
  2. #Stonehearth mods alpha 14 Patch
  3. #Stonehearth mods alpha 14 code

I hesitated to play Rimworld for many months because it looks like crap and I never understood how anyone could like such primitive graphics. But it does seem to have the most gameplay OPTIONS of any such game.

stonehearth mods alpha 14

Currently, all armor is crafted by normal crafters such as the Weaver and the Blacksmith.Īlpha 14 added many new pieces of armor, including new shield types and helmets.Īrmor helps to increase the survivability of your militia by lowering and sometimes ignoring the damage that is dealt by enemies.I'm never going to play Dwarf Fortress while it puts zero effort into its graphics. As new alphas come out and Stonehearth is further developed, it is expected that there will be new armors and defensive options coming.Īrmor is equipped on the torso, helmets on the head, and a shield is carried in the off-hand. As such, both should be equipped for maximum protection. While armor and helmets will provide a higher amount of damage reduction, a shield does offer the potential to completely block some attacks.Įach piece of armor has a specific item level (also referred to as an 'ilevel'). If a higher item level piece of armor becomes available, then one of your soldiers will run to it and replace their own armor with the stronger piece. As of Alpha 14, there is no way to specify if a particular piece of armor should be used by a particular militia member.Īs the only combat class to be implemented as of Alpha 14, the Footman is the only class that can wear armor at this time. It is currently unknown if future classes such as the Archer will be restricted to certain types of armor.I’m a big fan of modding the shit out of my games, so I did with Stonehearth, too. There are quite a few things, that bug me out about the desert, Rayyas children didn’t get that much love from the developers as their green brothers There are a ton of really awesome Mods, but sadly, quite some of them were obviously written for the Forest Biome, but I really love the style from Rayyas children and prefer the desert over the forest.

#Stonehearth mods alpha 14 mod

So I decided I want to make a rather big Mod for the Desert Biome with Rayyas Children in mind. I never wrote a Stonehearth mod and I never wrote anything in JSON before, so it will propably take a while, but I think I can manage learning yet another language This mod enables the games built-in developer tools, allowing you to do things like spawn items and workers, modify worker status, etc.

#Stonehearth mods alpha 14 code

Stonehearth mods blade class code#Īlso has a Fullbuild search tool, an editor with syntax highlighting and code folding, and a built-in hasher. In this Bannerlord mods guide, we will discuss what are the best mods to have in Mount and Blade 2. I have seen many things from other modders and will ask them for permission to reuse their models when the time comes, but first, here are some ideas of my own:Īt the moment, I’m not satisfied with the feel of snow in the desert (apparently deserts are actually quite snowy). I can’t lay my finger on the problem, but maybe it has to be thicker, at least.

stonehearth mods alpha 14

Also, I usually don’t notice the reduced working speed mentioned in the weather description in game, so there have to be harsher penalties. I mean, usually you just freeze to death within a week ( but that might be too harsh in game…)ĭifferent Colors and for different Temperatures, maybe some different models for some jobs. I think its just unfair to deny them their bows, just because there is not that much wood. There are indeed a few trees, and most desert tribes do have bows irl. Also, it’s quite difficult to get the carpenter to lvl 5 in time before the goblin raid (forgot the chiefs name) comes to make the flute you need to weaken him. Also quite unfair, I’m sure, Rayyas Children are very talented musicians. Maybe we could use some more decorations for the herbalist? (have already some ideas for that one)Īlso I intend to recolor some models from other mods, but I need their permission to do so first, of course. I don’t intend to alter the map generation, unless someone has a really good suggestion for that. I highly recommend a mod called Rivers from BrunoSupremo for the desert biome on Steam Workshop btw, looks awesome. I would settle near a sufficient watersource, if I had to live in the desert… Stonehearth mods blade class mod# I love unlocking new classes through the game and there are a ton of good ideas out there. Eg: a fighter promotion (like the blade class mod) I would model them for the desert, of course.

#Stonehearth mods alpha 14 Patch

I wrote this post, because I want to ask for your own opinions of what should be in the desert and what should not, before I start, I’m sure, I’m not the only one loving Rayyas Children hereĮdit: For the snowy thing: I will wait a bit, maybe a patch for this is coming.












Stonehearth mods alpha 14